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Hexacution: Blood and Oil

Hexacution: Blood and Oil is a first person arena shooter where the player must fight wave after wave of cybernetics while being berated or encouraged by their weapons. As the player continues to fight through the waves of enemies they can earn and purchase upgrades to empower themselves and their quirky weapons. For this project, I served as Lead Writer and Narrative Designer. Primary roles included designing gameplay mechanics and narrative direction, managing documentation and our communication network.

Game Design Document

This document displays the general foundation of Hexacution: Blood and Oil. It includes the high concept, gameplay mechanics, narrative direction, level design, and more.

The Armory

The Armory is a repository document for the various weapons and upgrades in Hexacution: Blood and Oil. It includes information on the weapons, augments, player passives, actives, and enemies found in the game.

Weapon Personalities Document

This document summarizes the personalities of each individual weapon in Hexacution: Blood and Oil. Additionally, it contains barks pertaining to each weapon.

©2024 by Nate Tam Writing

All content appearing on this site is owned solely by Nate Tam and is for display purposes only. Under U.S Copyright laws, no content on this site may be copied, distributed, reproduced, published, sold, or exploited in any way.

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