Hexacution: Blood and Oil
Hexacution: Blood and Oil is a first person arena shooter where the player must fight wave after wave of cybernetics while being berated or encouraged by their weapons. As the player continues to fight through the waves of enemies they can earn and purchase upgrades to empower themselves and their quirky weapons. For this project, I served as Lead Writer and Narrative Designer. Primary roles included designing gameplay mechanics and narrative direction, managing documentation and our communication network.
Game Design Document
This document displays the general foundation of Hexacution: Blood and Oil. It includes the high concept, gameplay mechanics, narrative direction, level design, and more.
The Armory
The Armory is a repository document for the various weapons and upgrades in Hexacution: Blood and Oil. It includes information on the weapons, augments, player passives, actives, and enemies found in the game.
Weapon Personalities Document
This document summarizes the personalities of each individual weapon in Hexacution: Blood and Oil. Additionally, it contains barks pertaining to each weapon.